Case Studies
Creating a marketplace for retro gamers
RetroInfinite
Creating a marketplace for retro gamers
RetroInfinite
As part of the Google UX Design program, I was tasked with designing a responsive app for desktop and mobile. To make a niche hobby like retro gaming accessible to everyone, I prioritized designing for those who were both new to and enthusiastic about retro games.
As part of the Google UX Design program, I was tasked with designing a responsive app for desktop and mobile. To make a niche hobby like retro gaming accessible to everyone, I prioritized designing for those who were both new to and enthusiastic about retro games.
Creative Exercises
Diving deeper into responsive design
Pigeon
My initiative behind this project was to design an app prototype utilizing a mobile-first approach and atomic design principles. Through the design process, I demonstrate mastery of Figma's auto layout, variable, and component features, as well as breakpoints between devices.
An energy drink for college students
Owl-Night
As part of my undergraduate degree, I designed the branding and packaging for a study aid targeted at college students. The product draws inspiration from student life and makes a case for itself as a necessity for finals season.
Match the kicks to the artist
Sneaker Jams
As a fan of music, shoes, and poster design, I created a series of posters inspired by musicians and their favorite pair of sneakers. While the performer traditionally overshadowed the sneakers, these designs place the latter directly under the spotlight.
Designing an AI-powered study aid
Deckhub
Collaborating with Deckhub's founders, I employed research, prototyping, and testing to revamp the product's UI and information architecture, ensuring user's needs were at the heart of every design choice.
What I'm Listening To
What I'm Reading
Dune Messiah, by Frank Herbert
Applied Imagination, by Alex F. Osborn